This campaign will include hero points as an incentive to perform heroic acts, get into roleplay, and more.
Earning Hero Points
Character Story: You will be awarded one hero point for the completion of a written character backstory. (On paper or on Obsidian Portal)
Character Drawing and/or Miniature: Draw your character (or find a suitable image) and/or find a mini (I can paint it if you’d like) and you’ll earn one hero point
Completing Dungeon Section: Each fully cleared section of Rappan Athuk will grant one hero point to each character in the party.
Faith: Especially devout characters may be awarded temporary hero points by their deity in dire situations or permanent hero points for upholding the faith in a grand way.
Group Service (OOC): Chipping in for food, helping to clean up, and other general niceties may be awarded with hero points – within reason. You’re not getting these like candy just for being good guests.
Heroic Acts: If you perform an exceptionally heroic act, you may be awarded a hero point.
Exceptional Roleplay: Instances of especially inspired roleplay may be rewarded with a hero point.
Maximum Hero Points
The maximum hero points you can have at a time is 3. Points earned after reaching this cap disappear.
Antiheroes, Hero Point Feats, and Hero Point Spells
None of these rules, items, or spells are legal
Using Hero Points
Act Out of Turn: You can spend a hero point to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.
Bonus: If used before a roll is made, a hero point grants you a +8 luck bonus to any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero Points spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).
Extra Action: You can spend a hero point on your turn to gain an additional standard or move action this turn.
Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the hero point is not spent.
Recall: You can spend a hero point to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.
Reroll: You may spend a hero point to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.
Special: You can petition the GM to allow a hero point to be used to attempt nearly anything that would normally be almost impossible. Such uses are not guaranteed. Possibilities include casting a single spell that is one level higher than you could normally cast (or a 1st-level spell if you are not a spellcaster), making an attack that blinds a foe or bypasses its damage reduction entirely, or attempting to use Diplomacy to convince a raging dragon to give up its attack. Regardless of the desired action, the attempt will be accompanied by a difficult check or penalty on the attack roll. No additional hero points may be spent on such an attempt, either by the character or her allies.